Like no other gamecontrols me to feel powerful.

My first few hours in Control were… embarrassing. I struggled with combat–especially with Tomassithe boss in the beginning, who was afloat around, blasting you with massive chunks of terrain. It was difficult for me to get into the unique rhythm of firefights. They’ll encourage you to continue moving to not be snatched up by opponents. The fact that my only weapon was a pistol , and the weak telekinesis weapon. I felt weak, helplessand terrified of the unknown.

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It’s different 15 hours after. Now , I relishthe moment when I see those telltale flickers of red light, which herald the arrival of a group of enemies. No longer pinned to the ground, and wincing when I shoot my tiny peashooter, I fly majestically through the air, wearing my gold business suit. Piercean incredibly powerful weapon form that reminds of Quake 2: I cut through armor and shields. I yank chunks of concrete from walls, pouring down the rage from above, taking out groups of Hiss in one fell swoop. I have become death, the destroyer of of all worlds!

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This is a popular technique for player progression in videogames. It’s as long-standing and popular as the medium itselfthat Mario’s mushroom grabber to Final Fantasy level gaining. Control excels at thisis all I’m trying to say. One, you don’t feel overwhelmed by new weapons or capabilities. They are given at a fairly relaxed pace making it more fun to find a brand new one. Toys can be too eager to be distributedand it’s possible to become bored. Control is aware of when it’s time to restrain.

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There’s also the way that new powers and upgrades alter the gameplay. Levitate is one of the most exciting, letting you leap high into the air and then float for a long time. All those massivevertical areas of Oldest House are transformed into thrilling battlegrounds in three dimensions. Now , you can fly directly to specific locations instead of traversing corridors and elevators as you did before. After unlocking the Levitate power transforms your relationship with the environmentAnd suddenly, combat and exploration feel new again. You’re left wondering how you had the luxury of not having it.

It is also possible to feel the feeling of power, growing stronger and reaching the top of the Oldest House’s bizarre food chain, however it manifests in simplermethods that are more basic. The ability of Jesse’s telekinesis abilities to throw things is not yet unlocked. However, once you upgrade itto gain 75 percent more damage, ittruly takes off. Instead of firing my weapons, I prefer to throw concrete blocks, gas canisters, and furniture at my adversaries. It’s an amazing feeling to witness a chair smash into the ground with a Hissand instantly kill it. It’s like carrying a firearm around, with the Pierce Form of Service Weapon that increases the damage base.

It’s all about controlling. Jesse gets into the Oldest House, andin turn the player, when they first meet it. There is something extremely dangerous about this place. It’s hard to know what it’s gonna be throwing at you in the next. As your skills and confidence increase, you slowly take back control. You’re no longer in the back of the line in battle situations. Now you decide your rules of engagement. Although this surreal, imaginative environment is always strange, you start to feel like part of it, instead of an individual who feels lost and hopeless in it. It’s a hugely satisfying feeling. Although there are many games thatcan create the same sensation, Control is unique in its ability to accomplish this with such style and sophistication.

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